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Sanguine Soul is a 1st-person shooter that took place in a Middle Eastern era where a warlock has ruled for years who looks to fight his enemies and reclaim his kingdom after being overthrown.
My contributions to the project were to:
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Created high-quality 3D assets that were consistent with the style of the game.
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Textured props and background art assets.
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Modeled background clutter.
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Created game scenes that matched the theme of the game.
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Assisted the Design team with narrative storytelling ideas.
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Collaborated with 13 team members.
Tools: Maya, Substance Painter, Photoshop, Unreal 4
This project was accomplished in the Fall of 2018 on a 16-week period on a team of 13 members that are associated with Dead Level Studios.
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